Slayer

The SLAYER  is the Class of flow, discipline, and focus. The SLAYER  is perhaps the most "difficult" class to "play"; many classes have certain, obscure caveats about them, but the SLAYER  demands advanced understanding of other classes to truly comprehend. The SLAYER  is a very versatile and flexible Class, but has no real, clearly defined purpose among the other, more specialized Classes. As such, SLAYER'S often have to find their own path in life, and Masters of this Class are extremely rare.

Examples of SLAYER  in the Story: Damian Grath, Spitfire

Primary Power: Flow This signature Power is what best illustrates the SLAYER'S lack of specialization. Flow is the release of bodily energies, creating a loop through existing materials. This energy is then manipulated by the SLAYER  to perform various tasks. It is characterized by it's nearly effortless application, but short range and low force.

Secondary Power: Expulsion Expulsion is described best as a straight burst of energy. The SLAYER directly converts a portion of his bodily energy into either Fire, Water, or Air. Many SLAYER'S who are advanced enough to learn this power typically focus in the use of one of those elements, believing spreading their focus among them simply reinforces the notion of "Master of None." Because it is a direct conversion of energy into matter, Expulsion can be very exhausting to use.

Mastery Power: Mimic This Mastery requires comprehensive understanding of other Classes, very few SLAYERS  actually ever achieve this power, let alone use it properly. Mimic allows a SLAYER  to "copycat" another Classes' Power, using it as their own. With enough time and practice, a SLAYER  could potentially have access to every other Power in Memescape, although, the SLAYER  can only Mimic another Classes power when they're very close to another Class; for whatever reason, Mimicking the Power of a Class that isn't nearby is impossible for SLAYERS. As of yet, no known Master has learned how to Mimic Secondary Powers.

Passive Power: Disruption Experienced SLAYERS seem to "jam" other Classes' Passive Effects when nearby, making SCOUTS more sluggish and BRAWLERS a little weaker. It also permits them great resistance to other Classes' ability to detect powers and the SEER'S ability to discern the Truth.