Wizard

WIZARD is the Class of mysticism, spells, and the supernatural. WIZARDS are an enigmatic Class whose Powers have expansive and versatile interactions with each other, yet very simple and direct interactions with the physical world. As such, they tend to be a very inward and secretive Class, vying to discover yet another secret of the deceptively complicated Class of WIZARD. Normal people tend to treat civilized WIZARDS as strange "others," existing alongside the denizens of the Internet while not being a part of it - more zealous WIZARDS are seen as insane wanderers, babbling about their spellcraft, and are even demonized in some circles. The stigma surrounding WIZARDS mainly stems from their Enchantments and the Archmage, both unique features of the Class.

Examples of WIZARDS in the story: Agent Carson, Brown Hood Guy

Primary Power: Kinesis While this Power doesn't directly relate to the WIZARD'S mental aptitude, effective application of Kinesis does demand some creative spontaneity. The Power is simple; WIZARD'S are capable of moving objects and affecting their mass, making them heavier or lighter with ease. The larger or more dense the object, the more difficult it is to affect, although the inverse holds true as well; it is equally difficult for a WIZARD to make a car weight as much as a feather as it is for them to make a feather weight as much as a car.

Secondary Power: Arclight Arclight has little direct effect on the world - with effort, the WIZARD may discharge a burst of energy not unlike electricity, damaging and even destroying objects or people. It is primarily an offensive tool, until used in conjunction with Kinesis in Enchantments.

Mastery State: Archmage There is only ever one Archmage on the Internet at any point, and another WIZARD cannot ascend to this state until the current Archmage has perished or "merged with the demispell," a statement that only the Archmage himself really understands. Regardless, all Archmages throughout history are known for their extreme level of power and superhuman knowledge of their Class and its Spells.

Passive Effect: Spellcraft As a WIZARD'S knowledge and Power in their own Class grows, they learn a variety of things about it - focused, complicated application of their Powers results in Spells, or magical effects on an object's qualities. Very minute adjustments in the amount of mass their Kinesis changes in relation to the power stored with Arclight creates wildly different Spells, only a very few of which have actually been documented. With special Gems, they can even Enchant these Spells to become persistent and more complicated. Additionally, experienced WIZARDS can detect other Power usage.