Berserker

The BERSERKER is the Class of power, strength, and overwhelming force. Many Classes are capable in a fight. Many Classes can bring quite a bit of firepower to bear. However, if a SLAYER  is a finely tuned instrument of war, the BERSERKER is a raging powerhouse of barely contained energy. Where a ROUGE is a dagger, a BERSERKER is a hammer; where a SCOUT  is a hop, a BERSERKER is a leap. They are similar to the SCOUT in that they have mediocre defense, but no other Class hits as hard as a BERSERKER. Who needs to defend yourself when you can simply destroy your target before it even retaliates?

Examples of BERSERKER in the story: Gray Hood Guy, Aylward

Primary Power: Burst

After a brief "charge up," the BERSERKER'S next action will be tenfold as powerful as normal. This ability is sudden, jarring, and absolutely devastating if it connects. Most BERSERKERS lack subtly though, and one can spot a Burst long before it actually happens. This ability is also, in part, why the longer a fight goes on, the more likely the BERSERKER is going to lose. Burst does not protect the BERSERKER from damage. Every time they destroy a brick wall, leap tall buildings, or break someone's skull, they are suffering equal parts of that damage, and this wears down the BERSERKER  over time. An opponent that can withstand more than a few Burst punches is an opponent the BERSERKER'S likely cannot defeat.

Secondary Power: Rage This ability, while it doesn't convey quite the increase of power that Burst does, it does provide a prolonged charge of energy to give the edge in longer engagements. However it is something of a wildcard, a Raging BERSERKER is predictably quite angry, and not always fully lucid. They often don't think very far ahead and are prone to simple mistakes.

Mastery Power: Blood Fury This Power is the greatest in the BERSERKER'S arsenal. With focus, a B ERSERKER may directly transfuse a source of blood into purified Rage, while remaining lucid. Blood Fury provides nearly the same increase in strength as Burst while having a similar duration to Rage. However, it only lasts as long as the BERSERKER can stay conscious. Although, there is nothing restricting the BERSERKER from using someone else's blood.

Passive Power: Healing Factor

The BERSERKER'S Passive Effect is an unusual Healing Factor, which is essential for a Class that damages itself every time it uses a power. BERSERKERS recover quickly from exhaustion and wounding, although, it isn't quite extreme enough to regenerate lost limbs or avoid death.