Rogue

The ROGUE is the Class of stealth, deception, and sleight. ROGUES are exemplary deceivers, employing invisibility, perfect disguises, and unnatural charm to gain favor and advantage over their competition. Whereas the BARD is concerned over manipulating others, the ROGUE is about avoiding others altogether. Naturally, many ROGUES do turn to a life of crime, but just as many find their Powers to be more than useful in more mundane life. ROGUES tend to be either cutthroat thieves or amazing socialites, or a combination of both.

Examples of ROGUES in the story: ???? Carradine

Primary Power: Cloak As the name implies the ROGUE shrouds themselves, hidden from the naked eye. With the sole exception of the Seer's True Sight, a Cloaked ROGUE is utterly invisible - not even advanced electronic detection can reveal them. While Cloaked however, the ROGUE is not intangible; they are still capable of interacting with the environment although sudden shock or damage causes the Cloak to "shimmer" briefly revealing them. Sufficient trauma can break the Cloak altogether. As with all Powers, the longer they use it the more difficult it is to maintain.

Secondary Power: Charm Experienced ROGUES are capable of directly influencing other individuals - where a BARD implies dominion through song, the ROGUE directly commands it - in fact, this Power is more alike to a BERSERKER'S Burst, gaining a sudden intense increase of personality. This is often enough to "convince" another person to perform one or two simple actions. The more complicated the command the more subtly and grace required. Disposition is a relevant factor as well, if a target simply doesn't like the ROGUE  it can be very difficult to Charm them even with the brief, if exponential, increase to charisma.

Mastery Power: Persona Master-level ROGUES are very good at not being found. Aside from their invisibility and powerful Charm, master-level ROGUES are additionally capable of becoming a completely different person - they can create and become different Personas. Personas are crafted over years, refining every detail about them, until they are nearly indistinguishable from a real person. When a ROGUE exercises their will, everything about them will briefly change; their physical appearance, their personality, even their gender or species. Smart ROGUES take on a guise opposite of their own - a giddy social butterfly might adopt the Persona of a misanthropic vagabond, or a bloodthirsty mercenary may briefly shift into a naive nurse. Personas take years to perfect, and most Master ROGUES never have more than three in their lifetimes, but the ability to shift into three completely different individuals, however brief, amounts to unparalleled stealth.

Passive Effect: Prestidigitation

ROGUES are capable of creating small, delicate objects with little effort. These objects are fragile, fleeting, and fake; they shatter at the smallest of forces, never last for more than a few moments, and never have any real application - they simply enhance the ROGUE'S toolset of trickery.