Scout



The SCOUT  is the Class of speed, reflex, and mobility. Of all the Classes of Memescape, the Scout is perhaps the most polarizing; they can either be very fast, or very slow; very compulsive, or very deliberate. As outlined below, their abilities range from incredibly simple to use to extremely taxing on the user's stamina. SCOUTS  are characterized by their high speed and defense, but low power and abysmal endurance. Those who choose to develop their powers often employ themselves as Runners, carriers, legitimate military scouts, or very efficient assembly line workers.

Examples of  SCOUTS in the story: Drake Brooks, Novox.

Primary Power: Flash Step A quick, very brief surge of speed across a small distance. It it used to close gaps, avoid hazards, and surmount obstacles, often all at once. Flash Step takes very little effort to use, and as such is a mainstay in the SCOUT's arsenal. Experienced Scouts can Flash Step multiple times in a row and even change directions mid-air, displaying unparalleled mobility that no other Class can even come close to matching.

Secondary Power: Flash Clone

Flash Clone creates, as it's name implies, a clone within a short distance of the user who will perform actions as if the user was actually there. The clone itself is intangible, seemingly vibrating much too quickly for anything to affect it. This Power takes extraordinary focus to use and maintain for more than a few seconds, and often, the user can't even move without breaking his concentration, limiting it's usefulness. Powerful SCOUTS have been known to perfect this ability enough to the point where they and their clone can both move in combination, and some legendary SCOUTS were even rumored to create whole groups of themselves using this ability.

Mastery Power: Flash Phase

Flash Phase makes a SCOUT as intangible as a Flash Clone and allows them to move through virtually all known barriers. This Power is extremely costly to use - moving through something as simple a sheet of plywood can leave the SCOUT completely exhausted. However, those who learn and master this ability maximize a SCOUT'S mobility; no obstacle can truly stop a SCOUT with Flash Phase, as bypassing is only a matter of time. There are dark tales of Master SCOUTS using Phase to pull people's hearts right out of their chests, or snagging a prized jewel through the wall of a museum.

Passive Effect: Heightened Reflexes This effect is almost required to properly utilize the compulsive nature of Flash Step. Experienced SCOUTS are very difficult to surprise or ambush, possessing a supernatural reaction time.